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Add draw and dispatch count to timestamp validation.
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@@ -1046,6 +1046,7 @@ private:
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uint32_t pipeline_shader_layout_hash = 0;
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RID vertex_array;
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RID index_array;
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uint32_t draw_count = 0;
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} state;
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#ifdef DEBUG_ENABLED
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@@ -1147,6 +1148,7 @@ private:
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uint32_t local_group_size[3] = { 0, 0, 0 };
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uint8_t push_constant_data[MAX_PUSH_CONSTANT_SIZE] = {};
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uint32_t push_constant_size = 0;
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uint32_t dispatch_count = 0;
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} state;
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#ifdef DEBUG_ENABLED
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