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Add shader based background mode
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@@ -881,6 +881,8 @@ void RasterizerStorageRD::shader_set_code(RID p_shader, const String &p_code) {
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new_type = SHADER_TYPE_PARTICLES;
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else if (mode_string == "spatial")
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new_type = SHADER_TYPE_3D;
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else if (mode_string == "sky")
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new_type = SHADER_TYPE_SKY;
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else
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new_type = SHADER_TYPE_MAX;
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