1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Cache script when reloading even if there's errors.

This commit is contained in:
Adam Scott
2023-01-01 14:09:17 -05:00
parent 57267709e6
commit c3f12592da

View File

@@ -298,13 +298,7 @@ Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_erro
singleton->full_gdscript_cache[p_path] = script;
singleton->shallow_gdscript_cache.erase(p_path);
r_error = script->reload(true);
if (r_error) {
singleton->shallow_gdscript_cache[p_path] = script;
singleton->full_gdscript_cache.erase(p_path);
return script;
}
script->reload(true);
return script;
}