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Cache script when reloading even if there's errors.
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@@ -298,13 +298,7 @@ Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_erro
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singleton->full_gdscript_cache[p_path] = script;
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singleton->shallow_gdscript_cache.erase(p_path);
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r_error = script->reload(true);
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if (r_error) {
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singleton->shallow_gdscript_cache[p_path] = script;
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singleton->full_gdscript_cache.erase(p_path);
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return script;
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}
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script->reload(true);
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return script;
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}
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