1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

GDNative: merge API structs, bump version of merged structs.

This commit is contained in:
bruvzg
2020-05-31 13:52:21 +03:00
parent cbcc0eacd5
commit c3e615e21b
6 changed files with 4789 additions and 4822 deletions

View File

@@ -48,7 +48,7 @@
struct NativeScriptDesc {
struct Method {
godot_instance_method method;
godot_nativescript_instance_method method;
MethodInfo info;
int rpc_mode;
uint16_t rpc_method_id;
@@ -56,8 +56,8 @@ struct NativeScriptDesc {
};
struct Property {
godot_property_set_func setter;
godot_property_get_func getter;
godot_nativescript_property_set_func setter;
godot_nativescript_property_get_func getter;
PropertyInfo info;
Variant default_value;
int rset_mode;
@@ -78,8 +78,8 @@ struct NativeScriptDesc {
StringName base;
StringName base_native_type;
NativeScriptDesc *base_data;
godot_instance_create_func create_func;
godot_instance_destroy_func destroy_func;
godot_nativescript_instance_create_func create_func;
godot_nativescript_instance_destroy_func destroy_func;
String documentation;
@@ -88,8 +88,8 @@ struct NativeScriptDesc {
bool is_tool;
inline NativeScriptDesc() {
zeromem(&create_func, sizeof(godot_instance_create_func));
zeromem(&destroy_func, sizeof(godot_instance_destroy_func));
zeromem(&create_func, sizeof(godot_nativescript_instance_create_func));
zeromem(&destroy_func, sizeof(godot_nativescript_instance_destroy_func));
}
};
@@ -267,7 +267,7 @@ private:
void call_libraries_cb(const StringName &name);
Vector<Pair<bool, godot_instance_binding_functions>> binding_functions;
Vector<Pair<bool, godot_nativescript_instance_binding_functions>> binding_functions;
Set<Vector<void *> *> binding_instances;
Map<int, HashMap<StringName, const void *>> global_type_tags;
@@ -360,7 +360,7 @@ public:
virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
int register_binding_functions(godot_instance_binding_functions p_binding_functions);
int register_binding_functions(godot_nativescript_instance_binding_functions p_binding_functions);
void unregister_binding_functions(int p_idx);
void *get_instance_binding_data(int p_idx, Object *p_object);