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[Debugger] Add configuration to the GameView debugger plugin

This commit is contained in:
Fabio Alessandrelli
2024-11-06 04:01:58 +01:00
parent 7cd850b909
commit c3e2e46855
3 changed files with 24 additions and 5 deletions

View File

@@ -280,7 +280,8 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra
} else if (p_msg.begins_with("runtime_node_select_")) { /// Runtime Node Selection
if (p_msg == "runtime_node_select_setup") {
runtime_node_select->_setup();
ERR_FAIL_COND_V(p_args.is_empty() || p_args[0].get_type() != Variant::DICTIONARY, ERR_INVALID_DATA);
runtime_node_select->_setup(p_args[0]);
} else if (p_msg == "runtime_node_select_set_type") {
ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
@@ -1221,7 +1222,7 @@ RuntimeNodeSelect::~RuntimeNodeSelect() {
#endif // _3D_DISABLED
}
void RuntimeNodeSelect::_setup() {
void RuntimeNodeSelect::_setup(const Dictionary &p_settings) {
Window *root = SceneTree::get_singleton()->get_root();
ERR_FAIL_COND(root->is_connected(SceneStringName(window_input), callable_mp(this, &RuntimeNodeSelect::_root_window_input)));
@@ -1238,6 +1239,14 @@ void RuntimeNodeSelect::_setup() {
panner.instantiate();
panner->set_callbacks(callable_mp(this, &RuntimeNodeSelect::_pan_callback), callable_mp(this, &RuntimeNodeSelect::_zoom_callback));
ViewPanner::ControlScheme panning_scheme = (ViewPanner::ControlScheme)p_settings.get("editors/panning/2d_editor_panning_scheme", 0).operator int();
bool simple_panning = p_settings.get("editors/panning/simple_panning", false);
int pan_speed = p_settings.get("editors/panning/2d_editor_pan_speed", 20);
Array keys = p_settings.get("canvas_item_editor/pan_view", Array()).operator Array();
panner->setup(panning_scheme, DebuggerMarshalls::deserialize_key_shortcut(keys), simple_panning);
panner->set_scroll_speed(pan_speed);
warped_panning = p_settings.get("editors/panning/warped_mouse_panning", false);
/// 2D Selection Box Generation
sbox_2d_canvas = RS::get_singleton()->canvas_create();
@@ -1347,7 +1356,7 @@ void RuntimeNodeSelect::_root_window_input(const Ref<InputEvent> &p_event) {
if (camera_override) {
if (node_select_type == NODE_TYPE_2D) {
if (panner->gui_input(p_event, Rect2(Vector2(), root->get_size()))) {
if (panner->gui_input(p_event, warped_panning ? Rect2(Vector2(), root->get_size()) : Rect2())) {
return;
}
} else if (node_select_type == NODE_TYPE_3D) {