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[Debugger] Add configuration to the GameView debugger plugin
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@@ -30,6 +30,7 @@
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#include "game_view_plugin.h"
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#include "core/debugger/debugger_marshalls.h"
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#include "editor/editor_main_screen.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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@@ -40,7 +41,15 @@
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#include "scene/gui/separator.h"
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void GameViewDebugger::_session_started(Ref<EditorDebuggerSession> p_session) {
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p_session->send_message("scene:runtime_node_select_setup", Array());
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Array setup_data;
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Dictionary settings;
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settings["editors/panning/2d_editor_panning_scheme"] = EDITOR_GET("editors/panning/2d_editor_panning_scheme");
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settings["editors/panning/simple_panning"] = EDITOR_GET("editors/panning/simple_panning");
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settings["editors/panning/warped_mouse_panning"] = EDITOR_GET("editors/panning/warped_mouse_panning");
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settings["editors/panning/2d_editor_pan_speed"] = EDITOR_GET("editors/panning/2d_editor_pan_speed");
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settings["canvas_item_editor/pan_view"] = DebuggerMarshalls::serialize_key_shortcut(ED_GET_SHORTCUT("canvas_item_editor/pan_view"));
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setup_data.append(settings);
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p_session->send_message("scene:runtime_node_select_setup", setup_data);
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Array type;
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type.append(node_type);
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