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Merge pull request #71156 from EricEzaM/71113-cancelling-node-selection-with-escape-breaks-shape-editing-undo
Fix cancelling selection (pressing escape) while gizmo editing making uncommitted changes.
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@@ -356,6 +356,7 @@ bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_e
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return false;
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}
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original_point = handles[edit_handle];
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original = get_handle_value(edit_handle);
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original_transform = node->get_global_transform();
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last_point = original;
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@@ -572,6 +573,11 @@ void CollisionShape2DEditor::edit(Node *p_node) {
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_get_current_shape_type();
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} else {
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if (pressed) {
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set_handle(edit_handle, original_point);
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pressed = false;
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}
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edit_handle = -1;
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shape_type = -1;
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