You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
Use get_global_* functions instead of using transforms.
This commit is contained in:
@@ -77,7 +77,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
|
||||
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
|
||||
|
||||
Vector2 gpoint = mb->get_position();
|
||||
Vector2 cpoint = node->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position())));
|
||||
Vector2 cpoint = node->to_local(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position())));
|
||||
|
||||
if (mb->is_pressed() && action == ACTION_NONE) {
|
||||
Ref<Curve2D> curve = node->get_curve();
|
||||
|
||||
Reference in New Issue
Block a user