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Add some important profiling hooks.
This commit is contained in:
@@ -30,7 +30,13 @@
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#include "profiling.h"
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#ifdef GODOT_USE_PERFETTO
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#if defined(GODOT_USE_TRACY)
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void godot_init_profiler() {
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// Send our first event to tracy; otherwise it doesn't start collecting data.
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// FrameMark is kind of fitting because it communicates "this is where we started tracing".
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FrameMark;
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}
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#elif defined(GODOT_USE_PERFETTO)
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PERFETTO_TRACK_EVENT_STATIC_STORAGE();
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void godot_init_profiler() {
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@@ -41,5 +47,8 @@ void godot_init_profiler() {
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perfetto::Tracing::Initialize(args);
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perfetto::TrackEvent::Register();
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}
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#else
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void godot_init_profiler() {
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// Stub
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}
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#endif
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@@ -53,11 +53,7 @@
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static constexpr tracy::SourceLocationData TracyConcat(__tracy_source_location, TracyLine){ m_zone_name, TracyFunction, TracyFile, (uint32_t)TracyLine, 0 }; \
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new (&__godot_tracy_zone_##m_group_name) tracy::ScopedZone(&TracyConcat(__tracy_source_location, TracyLine), TRACY_CALLSTACK, true)
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static void godot_init_profiler() {
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// Send our first event to tracy; otherwise it doesn't start collecting data.
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// FrameMark is kind of fitting because it communicates "this is where we started tracing".
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FrameMark;
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}
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void godot_init_profiler();
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#elif defined(GODOT_USE_PERFETTO)
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// Use the perfetto profiler.
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@@ -94,8 +90,7 @@ void godot_init_profiler();
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#else
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// No profiling; all macros are stubs.
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static void godot_init_profiler() {
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}
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void godot_init_profiler();
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#define GodotProfileFrameMark
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#define GodotProfileZone(m_zone_name)
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@@ -41,6 +41,7 @@
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#include "core/io/dir_access.h"
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#include "core/io/file_access.h"
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#include "core/os/main_loop.h"
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#include "core/profiling/profiling.h"
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#import "drivers/apple/os_log_logger.h"
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#include "main/main.h"
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@@ -205,6 +206,9 @@ bool OS_AppleEmbedded::iterate() {
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return true;
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}
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GodotProfileFrameMark;
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GodotProfileZone("OS_AppleEmbedded::iterate");
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if (DisplayServer::get_singleton()) {
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DisplayServer::get_singleton()->process_events();
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}
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@@ -50,6 +50,7 @@
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#include "core/object/script_language.h"
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#include "core/os/os.h"
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#include "core/os/time.h"
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#include "core/profiling/profiling.h"
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#include "core/register_core_types.h"
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#include "core/string/translation_server.h"
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#include "core/version.h"
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@@ -975,6 +976,7 @@ int Main::test_entrypoint(int argc, char *argv[], bool &tests_need_run) {
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*/
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Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_phase) {
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GodotProfileZone("setup");
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Thread::make_main_thread();
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set_current_thread_safe_for_nodes(true);
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@@ -2852,6 +2854,7 @@ Error _parse_resource_dummy(void *p_data, VariantParser::Stream *p_stream, Ref<R
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}
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Error Main::setup2(bool p_show_boot_logo) {
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GodotProfileZone("setup2");
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OS::get_singleton()->benchmark_begin_measure("Startup", "Main::Setup2");
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Thread::make_main_thread(); // Make whatever thread call this the main thread.
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@@ -3687,6 +3690,7 @@ Error Main::setup2(bool p_show_boot_logo) {
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}
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void Main::setup_boot_logo() {
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GodotProfileZone("setup_boot_logo");
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MAIN_PRINT("Main: Load Boot Image");
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#if !defined(TOOLS_ENABLED) && defined(WEB_ENABLED)
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@@ -3782,6 +3786,7 @@ static MainTimerSync main_timer_sync;
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// and should move on to `OS::run`, and EXIT_FAILURE otherwise for
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// an early exit with that error code.
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int Main::start() {
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GodotProfileZone("start");
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OS::get_singleton()->benchmark_begin_measure("Startup", "Main::Start");
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ERR_FAIL_COND_V(!_start_success, EXIT_FAILURE);
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@@ -4641,6 +4646,8 @@ static uint64_t navigation_process_max = 0;
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// will terminate the program. In case of failure, the OS exit code needs
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// to be set explicitly here (defaults to EXIT_SUCCESS).
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bool Main::iteration() {
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GodotProfileZone("Main::iteration");
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GodotProfileZoneGroupedFirst(_profile_zone, "prepare");
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iterating++;
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const uint64_t ticks = OS::get_singleton()->get_ticks_usec();
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@@ -4686,6 +4693,8 @@ bool Main::iteration() {
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#endif // XR_DISABLED
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for (int iters = 0; iters < advance.physics_steps; ++iters) {
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GodotProfileZone("Physics Step");
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GodotProfileZoneGroupedFirst(_physics_zone, "setup");
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if (Input::get_singleton()->is_agile_input_event_flushing()) {
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Input::get_singleton()->flush_buffered_events();
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}
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@@ -4698,18 +4707,22 @@ bool Main::iteration() {
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// Prepare the fixed timestep interpolated nodes BEFORE they are updated
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// by the physics server, otherwise the current and previous transforms
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// may be the same, and no interpolation takes place.
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GodotProfileZoneGrouped(_physics_zone, "main loop iteration prepare");
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OS::get_singleton()->get_main_loop()->iteration_prepare();
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#ifndef PHYSICS_3D_DISABLED
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GodotProfileZoneGrouped(_physics_zone, "PhysicsServer3D::sync");
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PhysicsServer3D::get_singleton()->sync();
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PhysicsServer3D::get_singleton()->flush_queries();
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#endif // PHYSICS_3D_DISABLED
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#ifndef PHYSICS_2D_DISABLED
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GodotProfileZoneGrouped(_physics_zone, "PhysicsServer2D::sync");
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PhysicsServer2D::get_singleton()->sync();
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PhysicsServer2D::get_singleton()->flush_queries();
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#endif // PHYSICS_2D_DISABLED
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GodotProfileZoneGrouped(_physics_zone, "physics_process");
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if (OS::get_singleton()->get_main_loop()->physics_process(physics_step * time_scale)) {
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#ifndef PHYSICS_3D_DISABLED
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PhysicsServer3D::get_singleton()->end_sync();
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@@ -4727,9 +4740,11 @@ bool Main::iteration() {
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uint64_t navigation_begin = OS::get_singleton()->get_ticks_usec();
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#ifndef NAVIGATION_2D_DISABLED
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GodotProfileZoneGrouped(_profile_zone, "NavigationServer2D::physics_process");
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NavigationServer2D::get_singleton()->physics_process(physics_step * time_scale);
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#endif // NAVIGATION_2D_DISABLED
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#ifndef NAVIGATION_3D_DISABLED
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GodotProfileZoneGrouped(_profile_zone, "NavigationServer3D::physics_process");
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NavigationServer3D::get_singleton()->physics_process(physics_step * time_scale);
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#endif // NAVIGATION_3D_DISABLED
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@@ -4740,17 +4755,20 @@ bool Main::iteration() {
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#endif // !defined(NAVIGATION_2D_DISABLED) || !defined(NAVIGATION_3D_DISABLED)
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#ifndef PHYSICS_3D_DISABLED
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GodotProfileZoneGrouped(_profile_zone, "3D physics");
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PhysicsServer3D::get_singleton()->end_sync();
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PhysicsServer3D::get_singleton()->step(physics_step * time_scale);
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#endif // PHYSICS_3D_DISABLED
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#ifndef PHYSICS_2D_DISABLED
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GodotProfileZoneGrouped(_profile_zone, "2D physics");
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PhysicsServer2D::get_singleton()->end_sync();
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PhysicsServer2D::get_singleton()->step(physics_step * time_scale);
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#endif // PHYSICS_2D_DISABLED
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message_queue->flush();
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GodotProfileZoneGrouped(_profile_zone, "main loop iteration end");
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OS::get_singleton()->get_main_loop()->iteration_end();
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physics_process_ticks = MAX(physics_process_ticks, OS::get_singleton()->get_ticks_usec() - physics_begin); // keep the largest one for reference
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@@ -4765,20 +4783,25 @@ bool Main::iteration() {
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uint64_t process_begin = OS::get_singleton()->get_ticks_usec();
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GodotProfileZoneGrouped(_profile_zone, "process");
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if (OS::get_singleton()->get_main_loop()->process(process_step * time_scale)) {
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exit = true;
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}
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message_queue->flush();
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#ifndef NAVIGATION_2D_DISABLED
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GodotProfileZoneGrouped(_profile_zone, "process 2D navigation");
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NavigationServer2D::get_singleton()->process(process_step * time_scale);
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#endif // NAVIGATION_2D_DISABLED
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#ifndef NAVIGATION_3D_DISABLED
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GodotProfileZoneGrouped(_profile_zone, "process 3D navigation");
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NavigationServer3D::get_singleton()->process(process_step * time_scale);
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#endif // NAVIGATION_3D_DISABLED
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GodotProfileZoneGrouped(_profile_zone, "RenderingServer::sync");
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RenderingServer::get_singleton()->sync(); //sync if still drawing from previous frames.
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GodotProfileZoneGrouped(_profile_zone, "RenderingServer::draw");
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const bool has_pending_resources_for_processing = RD::get_singleton() && RD::get_singleton()->has_pending_resources_for_processing();
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bool wants_present = (DisplayServer::get_singleton()->can_any_window_draw() ||
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DisplayServer::get_singleton()->has_additional_outputs()) &&
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@@ -4802,12 +4825,15 @@ bool Main::iteration() {
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process_max = MAX(process_ticks, process_max);
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uint64_t frame_time = OS::get_singleton()->get_ticks_usec() - ticks;
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GodotProfileZoneGrouped(_profile_zone, "GDExtensionManager::frame");
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GDExtensionManager::get_singleton()->frame();
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GodotProfileZoneGrouped(_profile_zone, "ScriptServer::frame");
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for (int i = 0; i < ScriptServer::get_language_count(); i++) {
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ScriptServer::get_language(i)->frame();
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}
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GodotProfileZoneGrouped(_profile_zone, "AudioServer::update");
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AudioServer::get_singleton()->update();
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if (EngineDebugger::is_active()) {
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@@ -4846,6 +4872,7 @@ bool Main::iteration() {
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iterating--;
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if (movie_writer) {
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GodotProfileZoneGrouped(_profile_zone, "movie_writer->add_frame");
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movie_writer->add_frame();
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}
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@@ -4872,6 +4899,7 @@ bool Main::iteration() {
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SceneTree *scene_tree = SceneTree::get_singleton();
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bool wake_for_events = scene_tree && scene_tree->is_accessibility_enabled();
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GodotProfileZoneGrouped(_profile_zone, "OS::add_frame_delay");
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OS::get_singleton()->add_frame_delay(DisplayServer::get_singleton()->window_can_draw(), wake_for_events);
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#ifdef TOOLS_ENABLED
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@@ -4911,6 +4939,7 @@ void Main::force_redraw() {
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* The order matters as some of those steps are linked with each other.
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*/
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void Main::cleanup(bool p_force) {
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GodotProfileZone("cleanup");
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OS::get_singleton()->benchmark_begin_measure("Shutdown", "Main::Cleanup");
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if (!p_force) {
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ERR_FAIL_COND(!_start_success);
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@@ -42,6 +42,7 @@
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#include "core/extension/gdextension_manager.h"
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#include "core/io/xml_parser.h"
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#include "core/os/main_loop.h"
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#include "core/profiling/profiling.h"
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#include "drivers/unix/dir_access_unix.h"
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#include "drivers/unix/file_access_unix.h"
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#ifdef TOOLS_ENABLED
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@@ -356,6 +357,8 @@ void OS_Android::main_loop_begin() {
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}
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bool OS_Android::main_loop_iterate(bool *r_should_swap_buffers) {
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GodotProfileFrameMark;
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GodotProfileZone("OS_Android::main_loop_iterate");
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if (!main_loop) {
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return false;
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}
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@@ -37,6 +37,7 @@
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#ifdef SDL_ENABLED
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#include "drivers/sdl/joypad_sdl.h"
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#endif
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#include "core/profiling/profiling.h"
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#include "main/main.h"
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#include "servers/display/display_server.h"
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#include "servers/rendering/rendering_server.h"
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@@ -970,6 +971,8 @@ String OS_LinuxBSD::get_system_dir(SystemDir p_dir, bool p_shared_storage) const
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}
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void OS_LinuxBSD::run() {
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GodotProfileFrameMark;
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GodotProfileZone("OS_LinuxBSD::run");
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if (!main_loop) {
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return;
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}
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@@ -34,6 +34,7 @@
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#import "godot_window.h"
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#import "key_mapping_macos.h"
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#include "core/profiling/profiling.h"
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#include "main/main.h"
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@implementation GodotContentLayerDelegate
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@@ -56,6 +57,9 @@
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- (void)displayLayer:(CALayer *)layer {
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DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
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if (OS::get_singleton()->get_main_loop() && ds->get_is_resizing() && need_redraw) {
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GodotProfileFrameMark;
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GodotProfileZone("[GodotContentLayerDelegate displayLayer]");
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Main::force_redraw();
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if (!Main::is_iterating()) { // Avoid cyclic loop.
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Main::iteration();
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@@ -1106,6 +1106,9 @@ void OS_MacOS_NSApp::start_main() {
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pre_wait_observer = CFRunLoopObserverCreateWithHandler(kCFAllocatorDefault, kCFRunLoopBeforeWaiting, true, 0, ^(CFRunLoopObserverRef observer, CFRunLoopActivity activity) {
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@autoreleasepool {
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@try {
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GodotProfileFrameMark;
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GodotProfileZone("macOS main loop");
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if (ds_mac) {
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ds_mac->_process_events(false);
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} else if (ds) {
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@@ -1279,6 +1282,9 @@ void OS_MacOS_Embedded::run() {
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while (true) {
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@autoreleasepool {
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@try {
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GodotProfileFrameMark;
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GodotProfileZone("macOS embedded main loop");
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ds->process_events();
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#ifdef SDL_ENABLED
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@@ -40,6 +40,7 @@
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#include "core/debugger/engine_debugger.h"
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#include "core/io/file_access.h"
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#include "core/os/main_loop.h"
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#include "core/profiling/profiling.h"
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#include "drivers/unix/dir_access_unix.h"
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#include "drivers/unix/file_access_unix.h"
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#include "main/main.h"
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@@ -79,6 +80,8 @@ void OS_Web::fs_sync_callback() {
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}
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bool OS_Web::main_loop_iterate() {
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GodotProfileFrameMark;
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GodotProfileZone("OS_Web::main_loop_iterate");
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if (is_userfs_persistent() && idb_needs_sync && !idb_is_syncing) {
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idb_is_syncing = true;
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idb_needs_sync = false;
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@@ -39,6 +39,7 @@
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#include "core/debugger/script_debugger.h"
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#include "core/io/marshalls.h"
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#include "core/os/main_loop.h"
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#include "core/profiling/profiling.h"
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#include "core/version_generated.gen.h"
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#include "drivers/windows/dir_access_windows.h"
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#include "drivers/windows/file_access_windows.h"
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@@ -2329,6 +2330,8 @@ void OS_Windows::run() {
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main_loop->initialize();
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while (true) {
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GodotProfileFrameMark;
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GodotProfileZone("OS_Windows::run");
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DisplayServer::get_singleton()->process_events(); // get rid of pending events
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if (Main::iteration()) {
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break;
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@@ -37,6 +37,7 @@
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#include "core/object/message_queue.h"
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#include "core/object/worker_thread_pool.h"
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#include "core/os/os.h"
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#include "core/profiling/profiling.h"
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#include "node.h"
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#include "scene/animation/tween.h"
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#include "scene/debugger/scene_debugger.h"
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@@ -572,6 +573,7 @@ void SceneTree::set_group(const StringName &p_group, const String &p_name, const
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}
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void SceneTree::initialize() {
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GodotProfileZone("SceneTree::initialize");
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ERR_FAIL_NULL(root);
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MainLoop::initialize();
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root->_set_tree(this);
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@@ -33,6 +33,7 @@
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#include "core/config/project_settings.h"
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#include "core/math/transform_interpolator.h"
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#include "core/object/worker_thread_pool.h"
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#include "core/profiling/profiling.h"
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#include "renderer_canvas_cull.h"
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#include "renderer_scene_cull.h"
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#include "rendering_server_globals.h"
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@@ -733,6 +734,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
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}
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void RendererViewport::draw_viewports(bool p_swap_buffers) {
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GodotProfileZoneGroupedFirst(_profile_zone, "prepare viewports");
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timestamp_vp_map.clear();
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#ifndef XR_DISABLED
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@@ -750,6 +752,7 @@ void RendererViewport::draw_viewports(bool p_swap_buffers) {
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}
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if (sorted_active_viewports_dirty) {
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GodotProfileZoneGrouped(_profile_zone, "_sort_active_viewports");
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sorted_active_viewports = _sort_active_viewports();
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sorted_active_viewports_dirty = false;
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}
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@@ -758,11 +761,12 @@ void RendererViewport::draw_viewports(bool p_swap_buffers) {
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//draw viewports
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RENDER_TIMESTAMP("> Render Viewports");
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GodotProfileZoneGrouped(_profile_zone, "render viewports");
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//determine what is visible
|
||||
draw_viewports_pass++;
|
||||
|
||||
for (int i = sorted_active_viewports.size() - 1; i >= 0; i--) { //to compute parent dependency, must go in reverse draw order
|
||||
|
||||
Viewport *vp = sorted_active_viewports[i];
|
||||
|
||||
if (vp->update_mode == RS::VIEWPORT_UPDATE_DISABLED) {
|
||||
@@ -821,6 +825,9 @@ void RendererViewport::draw_viewports(bool p_swap_buffers) {
|
||||
int draw_calls_used = 0;
|
||||
|
||||
for (int i = 0; i < sorted_active_viewports.size(); i++) {
|
||||
// TODO Somehow print the index
|
||||
GodotProfileZone("render viewport");
|
||||
|
||||
Viewport *vp = sorted_active_viewports[i];
|
||||
|
||||
if (vp->last_pass != draw_viewports_pass) {
|
||||
@@ -925,6 +932,7 @@ void RendererViewport::draw_viewports(bool p_swap_buffers) {
|
||||
vertices_drawn += vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME];
|
||||
draw_calls_used += vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME];
|
||||
}
|
||||
|
||||
RSG::scene->set_debug_draw_mode(RS::VIEWPORT_DEBUG_DRAW_DISABLED);
|
||||
|
||||
total_objects_drawn = objects_drawn;
|
||||
@@ -933,6 +941,7 @@ void RendererViewport::draw_viewports(bool p_swap_buffers) {
|
||||
|
||||
RENDER_TIMESTAMP("< Render Viewports");
|
||||
|
||||
GodotProfileZoneGrouped(_profile_zone, "rasterizer->blit_render_targets_to_screen");
|
||||
if (p_swap_buffers && !blit_to_screen_list.is_empty()) {
|
||||
for (const KeyValue<int, Vector<BlitToScreen>> &E : blit_to_screen_list) {
|
||||
RSG::rasterizer->blit_render_targets_to_screen(E.key, E.value.ptr(), E.value.size());
|
||||
|
||||
@@ -37,6 +37,7 @@
|
||||
#include "core/config/project_settings.h"
|
||||
#include "core/io/dir_access.h"
|
||||
#include "core/io/file_access.h"
|
||||
#include "core/profiling/profiling.h"
|
||||
#include "modules/modules_enabled.gen.h"
|
||||
#include "servers/rendering/rendering_shader_container.h"
|
||||
|
||||
@@ -6256,12 +6257,16 @@ String RenderingDevice::get_device_pipeline_cache_uuid() const {
|
||||
void RenderingDevice::swap_buffers(bool p_present) {
|
||||
ERR_RENDER_THREAD_GUARD();
|
||||
|
||||
GodotProfileZoneGroupedFirst(_profile_zone, "_end_frame");
|
||||
_end_frame();
|
||||
|
||||
GodotProfileZoneGrouped(_profile_zone, "_execute_frame");
|
||||
_execute_frame(p_present);
|
||||
|
||||
// Advance to the next frame and begin recording again.
|
||||
frame = (frame + 1) % frames.size();
|
||||
|
||||
GodotProfileZoneGrouped(_profile_zone, "_begin_frame");
|
||||
_begin_frame(true);
|
||||
}
|
||||
|
||||
@@ -6389,27 +6394,34 @@ uint64_t RenderingDevice::get_memory_usage(MemoryType p_type) const {
|
||||
}
|
||||
|
||||
void RenderingDevice::_begin_frame(bool p_presented) {
|
||||
GodotProfileZoneGroupedFirst(_profile_zone, "_stall_for_frame");
|
||||
// Before writing to this frame, wait for it to be finished.
|
||||
_stall_for_frame(frame);
|
||||
|
||||
if (command_pool_reset_enabled) {
|
||||
GodotProfileZoneGrouped(_profile_zone, "driver->command_pool_reset");
|
||||
bool reset = driver->command_pool_reset(frames[frame].command_pool);
|
||||
ERR_FAIL_COND(!reset);
|
||||
}
|
||||
|
||||
if (p_presented) {
|
||||
GodotProfileZoneGrouped(_profile_zone, "update_perf_report");
|
||||
update_perf_report();
|
||||
driver->linear_uniform_set_pools_reset(frame);
|
||||
}
|
||||
|
||||
// Begin recording on the frame's command buffers.
|
||||
GodotProfileZoneGrouped(_profile_zone, "driver->begin_segment");
|
||||
driver->begin_segment(frame, frames_drawn++);
|
||||
GodotProfileZoneGrouped(_profile_zone, "driver->command_buffer_begin");
|
||||
driver->command_buffer_begin(frames[frame].command_buffer);
|
||||
|
||||
// Reset the graph.
|
||||
GodotProfileZoneGrouped(_profile_zone, "draw_graph.begin");
|
||||
draw_graph.begin();
|
||||
|
||||
// Erase pending resources.
|
||||
GodotProfileZoneGrouped(_profile_zone, "_free_pending_resources");
|
||||
_free_pending_resources(frame);
|
||||
|
||||
// Advance staging buffers if used.
|
||||
@@ -6446,11 +6458,16 @@ void RenderingDevice::_end_frame() {
|
||||
|
||||
// The command buffer must be copied into a stack variable as the driver workarounds can change the command buffer in use.
|
||||
RDD::CommandBufferID command_buffer = frames[frame].command_buffer;
|
||||
GodotProfileZoneGroupedFirst(_profile_zone, "_submit_transfer_workers");
|
||||
_submit_transfer_workers(command_buffer);
|
||||
GodotProfileZoneGrouped(_profile_zone, "_submit_transfer_barriers");
|
||||
_submit_transfer_barriers(command_buffer);
|
||||
|
||||
GodotProfileZoneGrouped(_profile_zone, "draw_graph.end");
|
||||
draw_graph.end(RENDER_GRAPH_REORDER, RENDER_GRAPH_FULL_BARRIERS, command_buffer, frames[frame].command_buffer_pool);
|
||||
GodotProfileZoneGrouped(_profile_zone, "driver->command_buffer_end");
|
||||
driver->command_buffer_end(command_buffer);
|
||||
GodotProfileZoneGrouped(_profile_zone, "driver->end_segment");
|
||||
driver->end_segment();
|
||||
}
|
||||
|
||||
@@ -6542,11 +6559,13 @@ void RenderingDevice::_stall_for_frame(uint32_t p_frame) {
|
||||
thread_local PackedByteArray packed_byte_array;
|
||||
|
||||
if (frames[p_frame].fence_signaled) {
|
||||
GodotProfileZoneGroupedFirst(_profile_zone, "driver->fence_wait");
|
||||
driver->fence_wait(frames[p_frame].fence);
|
||||
frames[p_frame].fence_signaled = false;
|
||||
|
||||
// Flush any pending requests for asynchronous buffer downloads.
|
||||
if (!frames[p_frame].download_buffer_get_data_requests.is_empty()) {
|
||||
GodotProfileZoneGrouped(_profile_zone, "flush asynchronous buffer downloads");
|
||||
for (uint32_t i = 0; i < frames[p_frame].download_buffer_get_data_requests.size(); i++) {
|
||||
const BufferGetDataRequest &request = frames[p_frame].download_buffer_get_data_requests[i];
|
||||
packed_byte_array.resize(request.size);
|
||||
@@ -6571,6 +6590,7 @@ void RenderingDevice::_stall_for_frame(uint32_t p_frame) {
|
||||
|
||||
// Flush any pending requests for asynchronous texture downloads.
|
||||
if (!frames[p_frame].download_texture_get_data_requests.is_empty()) {
|
||||
GodotProfileZoneGrouped(_profile_zone, "flush asynchronous texture downloads");
|
||||
uint32_t pitch_step = driver->api_trait_get(RDD::API_TRAIT_TEXTURE_DATA_ROW_PITCH_STEP);
|
||||
for (uint32_t i = 0; i < frames[p_frame].download_texture_get_data_requests.size(); i++) {
|
||||
const TextureGetDataRequest &request = frames[p_frame].download_texture_get_data_requests[i];
|
||||
@@ -6618,6 +6638,7 @@ void RenderingDevice::_stall_for_frame(uint32_t p_frame) {
|
||||
request.callback.call(packed_byte_array);
|
||||
}
|
||||
|
||||
GodotProfileZoneGrouped(_profile_zone, "clear buffers");
|
||||
frames[p_frame].download_texture_staging_buffers.clear();
|
||||
frames[p_frame].download_buffer_texture_copy_regions.clear();
|
||||
frames[p_frame].download_texture_mipmap_offsets.clear();
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
#include "rendering_server_default.h"
|
||||
|
||||
#include "core/os/os.h"
|
||||
#include "core/profiling/profiling.h"
|
||||
#include "renderer_canvas_cull.h"
|
||||
#include "renderer_scene_cull.h"
|
||||
#include "rendering_server_globals.h"
|
||||
@@ -66,6 +67,7 @@ void RenderingServerDefault::request_frame_drawn_callback(const Callable &p_call
|
||||
}
|
||||
|
||||
void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
|
||||
GodotProfileZoneGroupedFirst(_profile_zone, "rasterizer->begin_frame");
|
||||
RSG::rasterizer->begin_frame(frame_step);
|
||||
|
||||
TIMESTAMP_BEGIN()
|
||||
@@ -75,6 +77,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
|
||||
RENDER_TIMESTAMP("Prepare Render Frame");
|
||||
|
||||
#ifndef XR_DISABLED
|
||||
GodotProfileZoneGrouped(_profile_zone, "xr_server->pre_render");
|
||||
XRServer *xr_server = XRServer::get_singleton();
|
||||
if (xr_server != nullptr) {
|
||||
// Let XR server know we're about to render a frame.
|
||||
@@ -82,30 +85,41 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
|
||||
}
|
||||
#endif // XR_DISABLED
|
||||
|
||||
GodotProfileZoneGrouped(_profile_zone, "scene->update");
|
||||
RSG::scene->update(); //update scenes stuff before updating instances
|
||||
GodotProfileZoneGrouped(_profile_zone, "canvas->update");
|
||||
RSG::canvas->update();
|
||||
|
||||
frame_setup_time = double(OS::get_singleton()->get_ticks_usec() - time_usec) / 1000.0;
|
||||
|
||||
GodotProfileZoneGrouped(_profile_zone, "particles_storage->update_particles");
|
||||
RSG::particles_storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered
|
||||
|
||||
GodotProfileZoneGrouped(_profile_zone, "scene->render_probes");
|
||||
RSG::scene->render_probes();
|
||||
|
||||
GodotProfileZoneGrouped(_profile_zone, "viewport->draw_viewports");
|
||||
RSG::viewport->draw_viewports(p_swap_buffers);
|
||||
|
||||
GodotProfileZoneGrouped(_profile_zone, "canvas_render->update");
|
||||
RSG::canvas_render->update();
|
||||
|
||||
GodotProfileZoneGrouped(_profile_zone, "rasterizer->end_frame");
|
||||
RSG::rasterizer->end_frame(p_swap_buffers);
|
||||
|
||||
#ifndef XR_DISABLED
|
||||
if (xr_server != nullptr) {
|
||||
GodotProfileZone("xr_server->end_frame");
|
||||
// let our XR server know we're done so we can get our frame timing
|
||||
xr_server->end_frame();
|
||||
}
|
||||
#endif // XR_DISABLED
|
||||
|
||||
GodotProfileZoneGrouped(_profile_zone, "update_visibility_notifiers");
|
||||
RSG::canvas->update_visibility_notifiers();
|
||||
RSG::scene->update_visibility_notifiers();
|
||||
|
||||
GodotProfileZoneGrouped(_profile_zone, "post_draw_steps");
|
||||
if (create_thread) {
|
||||
callable_mp(this, &RenderingServerDefault::_run_post_draw_steps).call_deferred();
|
||||
} else {
|
||||
@@ -113,6 +127,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
|
||||
}
|
||||
|
||||
if (RSG::utilities->get_captured_timestamps_count()) {
|
||||
GodotProfileZoneGrouped(_profile_zone, "frame_profile");
|
||||
Vector<FrameProfileArea> new_profile;
|
||||
if (RSG::utilities->capturing_timestamps) {
|
||||
new_profile.resize(RSG::utilities->get_captured_timestamps_count());
|
||||
@@ -143,6 +158,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
|
||||
frame_profile_frame = RSG::utilities->get_captured_timestamps_frame();
|
||||
|
||||
if (print_gpu_profile) {
|
||||
GodotProfileZoneGrouped(_profile_zone, "gpu_profile");
|
||||
if (print_frame_profile_ticks_from == 0) {
|
||||
print_frame_profile_ticks_from = OS::get_singleton()->get_ticks_usec();
|
||||
}
|
||||
@@ -185,6 +201,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
|
||||
}
|
||||
}
|
||||
|
||||
GodotProfileZoneGrouped(_profile_zone, "memory_info");
|
||||
RSG::utilities->update_memory_info();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user