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Further refactoring to AudioDriver implementations after #69120.
- Rename all instances of `capture_start()` and `capture_end()` to their new names. Fixes #72892. - More internal renames to match what was started in #69120. - Use `override` consistently so that such refactoring bugs can be caught. - Harmonize the order of definition of the overridden virtual methods in each audio driver. - Harmonize prototype for `set_output_device` and `set_input_device`. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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Rémi Verschelde
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d69809cab6
commit
c36460060e
@@ -186,17 +186,17 @@ const GodotAudio = {
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}
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},
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godot_audio_capture_start__proxy: 'sync',
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godot_audio_capture_start__sig: 'i',
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godot_audio_capture_start: function () {
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godot_audio_input_start__proxy: 'sync',
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godot_audio_input_start__sig: 'i',
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godot_audio_input_start: function () {
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return GodotAudio.create_input(function (input) {
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input.connect(GodotAudio.driver.get_node());
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});
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},
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godot_audio_capture_stop__proxy: 'sync',
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godot_audio_capture_stop__sig: 'v',
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godot_audio_capture_stop: function () {
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godot_audio_input_stop__proxy: 'sync',
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godot_audio_input_stop__sig: 'v',
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godot_audio_input_stop: function () {
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if (GodotAudio.input) {
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const tracks = GodotAudio.input['mediaStream']['getTracks']();
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for (let i = 0; i < tracks.length; i++) {
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