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Be explicit about usage of GDScript tests

Also drop empty "image" test, and print proper error when passing wrong
test name.

Fixes #25638.
This commit is contained in:
Rémi Verschelde
2019-02-10 14:54:16 +01:00
parent f614f15506
commit c363857426
5 changed files with 8 additions and 125 deletions

View File

@@ -56,7 +56,7 @@ Remote filesystem (<host/IP>[:<port>] address).
Password for remote filesystem.
.TP
\fB\-\-audio\-driver\fR <driver>
Audio driver ('PulseAudio', 'ALSA').
Audio driver ('PulseAudio', 'ALSA', 'Dummy').
.TP
\fB\-\-video\-driver\fR <driver>
Video driver ('GLES3', 'GLES2').
@@ -133,7 +133,7 @@ Only parse for errors and quit (use with --script).
\fB\-\-export\fR <target>
Export the project using the given export target. Export only main pack if path ends with .pck or .zip.
.TP
\fB\-\-export\-debug\fR
\fB\-\-export\-debug\fR <target>
Like \-\-export, but use debug template.
.TP
\fB\-\-doctool\fR <path>
@@ -149,7 +149,7 @@ Build the scripting solutions (e.g. for C# projects).
Generate JSON dump of the Godot API for GDNative bindings.
.TP
\fB\-\-test\fR <test>
Run a unit test ('string', 'math', 'physics', 'physics_2d', 'render', 'oa_hash_map', 'gui', 'shaderlang', 'gd_tokenizer', 'gd_parser', 'gd_compiler', 'gd_bytecode', 'image', 'ordered_hash_map').
Run a unit test ('string', 'math', 'physics', 'physics_2d', 'render', 'oa_hash_map', 'gui', 'shaderlang', 'gd_tokenizer', 'gd_parser', 'gd_compiler', 'gd_bytecode', 'ordered_hash_map', 'astar').
.SH FILES
XDG_DATA_CONFIG/godot/ or ~/.config/godot/
.RS