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Be explicit about usage of GDScript tests
Also drop empty "image" test, and print proper error when passing wrong test name. Fixes #25638.
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6
misc/dist/linux/godot.6
vendored
6
misc/dist/linux/godot.6
vendored
@@ -56,7 +56,7 @@ Remote filesystem (<host/IP>[:<port>] address).
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Password for remote filesystem.
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.TP
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\fB\-\-audio\-driver\fR <driver>
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Audio driver ('PulseAudio', 'ALSA').
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Audio driver ('PulseAudio', 'ALSA', 'Dummy').
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.TP
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\fB\-\-video\-driver\fR <driver>
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Video driver ('GLES3', 'GLES2').
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@@ -133,7 +133,7 @@ Only parse for errors and quit (use with --script).
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\fB\-\-export\fR <target>
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Export the project using the given export target. Export only main pack if path ends with .pck or .zip.
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.TP
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\fB\-\-export\-debug\fR
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\fB\-\-export\-debug\fR <target>
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Like \-\-export, but use debug template.
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.TP
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\fB\-\-doctool\fR <path>
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@@ -149,7 +149,7 @@ Build the scripting solutions (e.g. for C# projects).
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Generate JSON dump of the Godot API for GDNative bindings.
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.TP
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\fB\-\-test\fR <test>
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Run a unit test ('string', 'math', 'physics', 'physics_2d', 'render', 'oa_hash_map', 'gui', 'shaderlang', 'gd_tokenizer', 'gd_parser', 'gd_compiler', 'gd_bytecode', 'image', 'ordered_hash_map').
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Run a unit test ('string', 'math', 'physics', 'physics_2d', 'render', 'oa_hash_map', 'gui', 'shaderlang', 'gd_tokenizer', 'gd_parser', 'gd_compiler', 'gd_bytecode', 'ordered_hash_map', 'astar').
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.SH FILES
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XDG_DATA_CONFIG/godot/ or ~/.config/godot/
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.RS
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