1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Swap arguments of ResourceSaver.save()

This commit is contained in:
kobewi
2022-06-03 01:33:42 +02:00
parent ba3734e69a
commit c3606cb5f3
57 changed files with 97 additions and 99 deletions

View File

@@ -211,7 +211,7 @@ void ShaderCreateDialog::_create_new() {
String lpath = ProjectSettings::get_singleton()->localize_path(file_path->get_text());
shader_inc->set_path(lpath);
Error error = ResourceSaver::save(lpath, shader_inc, ResourceSaver::FLAG_CHANGE_PATH);
Error error = ResourceSaver::save(shader_inc, lpath, ResourceSaver::FLAG_CHANGE_PATH);
if (error != OK) {
alert->set_text(TTR("Error - Could not create shader include in filesystem."));
alert->popup_centered();
@@ -224,7 +224,7 @@ void ShaderCreateDialog::_create_new() {
String lpath = ProjectSettings::get_singleton()->localize_path(file_path->get_text());
shader->set_path(lpath);
Error error = ResourceSaver::save(lpath, shader, ResourceSaver::FLAG_CHANGE_PATH);
Error error = ResourceSaver::save(shader, lpath, ResourceSaver::FLAG_CHANGE_PATH);
if (error != OK) {
alert->set_text(TTR("Error - Could not create shader in filesystem."));
alert->popup_centered();