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Swap arguments of ResourceSaver.save()
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@@ -831,18 +831,18 @@ void ShaderEditor::save_external_data(const String &p_str) {
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Ref<Shader> edited_shader = shader_editor->get_edited_shader();
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if (edited_shader.is_valid()) {
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ResourceSaver::save(edited_shader->get_path(), edited_shader);
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ResourceSaver::save(edited_shader);
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}
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if (shader.is_valid() && shader != edited_shader) {
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ResourceSaver::save(shader->get_path(), shader);
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ResourceSaver::save(shader);
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}
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Ref<ShaderInclude> edited_shader_inc = shader_editor->get_edited_shader_include();
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if (edited_shader_inc.is_valid()) {
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ResourceSaver::save(edited_shader_inc->get_path(), edited_shader_inc);
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ResourceSaver::save(edited_shader_inc);
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}
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if (shader_inc.is_valid() && shader_inc != edited_shader_inc) {
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ResourceSaver::save(shader_inc->get_path(), shader_inc);
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ResourceSaver::save(shader_inc);
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}
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disk_changed->hide();
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