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Fix error emitting when called new shader dialog from resource dialog

This commit is contained in:
Yuri Roubinsky
2021-12-07 13:26:23 +03:00
parent 3ed2bd13ad
commit c34e806426

View File

@@ -339,8 +339,10 @@ void CreateDialog::_confirmed() {
memdelete(f);
}
emit_signal(SNAME("create"));
// To prevent, emitting an error from the transient window (shader dialog for example) hide this dialog before emitting the "create" signal.
hide();
emit_signal(SNAME("create"));
_cleanup();
}