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Fix error emitting when called new shader dialog from resource dialog
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@@ -339,8 +339,10 @@ void CreateDialog::_confirmed() {
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memdelete(f);
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memdelete(f);
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}
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}
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emit_signal(SNAME("create"));
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// To prevent, emitting an error from the transient window (shader dialog for example) hide this dialog before emitting the "create" signal.
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hide();
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hide();
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emit_signal(SNAME("create"));
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_cleanup();
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_cleanup();
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}
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}
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