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SCons: Explicitly define our C (C11) and C++ (C++14) standards
On GCC and Clang, we use C11 and C++14 with GNU extensions (`std=gnu11`
and `std=gnu++14`). Those are the defaults for current GCC and Clang,
and also match the feature sets we want to use in Godot.
On MSVC, we require C++14 support explicitly with `/std:c++14`, and
make it strict with the use of `/permissive-` (so features of C++17 or
later can't be used).
Moves the definition before querying environment flags and platform
config so that it can be overridden when necessary.
(cherry picked from commit 342f127362)
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@@ -205,7 +205,6 @@ def configure(env):
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env.Append(CPPFLAGS=["-isystem", env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/llvm-libc++/include"])
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env.Append(CPPFLAGS=["-isystem", env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/llvm-libc++abi/include"])
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env.Append(CXXFLAGS=["-std=gnu++14"])
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# Disable exceptions and rtti on non-tools (template) builds
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if env['tools']:
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