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Fix errors when locking nodes
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@@ -96,8 +96,8 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
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if (n->is_class("CanvasItem") || n->is_class("Node3D")) {
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undo_redo->add_do_method(n, "remove_meta", "_edit_lock_");
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undo_redo->add_undo_method(n, "set_meta", "_edit_lock_", true);
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undo_redo->add_do_method(this, "_update_tree", Variant());
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undo_redo->add_undo_method(this, "_update_tree", Variant());
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undo_redo->add_do_method(this, "_update_tree");
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undo_redo->add_undo_method(this, "_update_tree");
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undo_redo->add_do_method(this, "emit_signal", "node_changed");
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undo_redo->add_undo_method(this, "emit_signal", "node_changed");
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}
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@@ -114,8 +114,8 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
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if (n->is_class("CanvasItem") || n->is_class("Node3D")) {
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undo_redo->add_do_method(n, "remove_meta", "_edit_group_");
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undo_redo->add_undo_method(n, "set_meta", "_edit_group_", true);
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undo_redo->add_do_method(this, "_update_tree", Variant());
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undo_redo->add_undo_method(this, "_update_tree", Variant());
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undo_redo->add_do_method(this, "_update_tree");
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undo_redo->add_undo_method(this, "_update_tree");
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undo_redo->add_do_method(this, "emit_signal", "node_changed");
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undo_redo->add_undo_method(this, "emit_signal", "node_changed");
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}
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