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For GDExternal use, provides access to internal graphics handles for textures
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@@ -1698,6 +1698,7 @@ void RenderingServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("texture_set_force_redraw_if_visible", "texture", "enable"), &RenderingServer::texture_set_force_redraw_if_visible);
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ClassDB::bind_method(D_METHOD("texture_get_rd_texture", "texture", "srgb"), &RenderingServer::texture_get_rd_texture, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("texture_get_native_handle", "texture", "srgb"), &RenderingServer::texture_get_native_handle, DEFVAL(false));
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BIND_ENUM_CONSTANT(TEXTURE_LAYERED_2D_ARRAY);
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BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP);
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