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Merge pull request #55029 from clayjohn/VULKAN-SRGB

Add SHADER_IS_SRGB define to Vulkan renderer
This commit is contained in:
Rémi Verschelde
2021-11-17 08:46:23 +01:00
committed by GitHub
5 changed files with 11 additions and 1 deletions

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@@ -7,6 +7,8 @@
/* Include our forward mobile UBOs definitions etc. */
#include "scene_forward_mobile_inc.glsl"
#define SHADER_IS_SRGB false
/* INPUT ATTRIBS */
layout(location = 0) in vec3 vertex_attrib;
@@ -370,6 +372,8 @@ void main() {
#VERSION_DEFINES
#define SHADER_IS_SRGB false
/* Specialization Constants */
#if !defined(MODE_RENDER_DEPTH)