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Add support for search shortcut to signal connection dialog
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@@ -573,6 +573,18 @@ bool ConnectDialog::is_editing() const {
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return edit_mode;
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return edit_mode;
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}
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}
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void ConnectDialog::shortcut_input(const Ref<InputEvent> &p_event) {
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const Ref<InputEventKey> &key = p_event;
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if (key.is_valid() && key->is_pressed() && !key->is_echo()) {
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if (ED_IS_SHORTCUT("editor/open_search", p_event)) {
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filter_nodes->grab_focus();
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filter_nodes->select_all();
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filter_nodes->accept_event();
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}
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}
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}
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/*
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/*
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* Initialize ConnectDialog and populate fields with expected data.
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* Initialize ConnectDialog and populate fields with expected data.
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* If creating a connection from scratch, sensible defaults are used.
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* If creating a connection from scratch, sensible defaults are used.
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@@ -1531,6 +1543,7 @@ ConnectionsDock::ConnectionsDock() {
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connect_dialog = memnew(ConnectDialog);
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connect_dialog = memnew(ConnectDialog);
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connect_dialog->connect("connected", callable_mp(NodeDock::get_singleton(), &NodeDock::restore_last_valid_node), CONNECT_DEFERRED);
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connect_dialog->connect("connected", callable_mp(NodeDock::get_singleton(), &NodeDock::restore_last_valid_node), CONNECT_DEFERRED);
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connect_dialog->set_process_shortcut_input(true);
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add_child(connect_dialog);
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add_child(connect_dialog);
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disconnect_all_dialog = memnew(ConfirmationDialog);
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disconnect_all_dialog = memnew(ConfirmationDialog);
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@@ -178,6 +178,8 @@ public:
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bool get_one_shot() const;
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bool get_one_shot() const;
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bool is_editing() const;
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bool is_editing() const;
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virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
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void init(const ConnectionData &p_cd, const PackedStringArray &p_signal_args, bool p_edit = false);
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void init(const ConnectionData &p_cd, const PackedStringArray &p_signal_args, bool p_edit = false);
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void popup_dialog(const String p_for_signal);
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void popup_dialog(const String p_for_signal);
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