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Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts
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79
editor/plugins/input_event_editor_plugin.h
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79
editor/plugins/input_event_editor_plugin.h
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/*************************************************************************/
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/* input_event_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef INPUT_EVENT_EDITOR_PLUGIN_H
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#define INPUT_EVENT_EDITOR_PLUGIN_H
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#include "editor/action_map_editor.h"
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#include "editor/editor_inspector.h"
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#include "editor/editor_node.h"
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class InputEventConfigContainer : public HBoxContainer {
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GDCLASS(InputEventConfigContainer, HBoxContainer);
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Label *input_event_text;
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Button *open_config_button;
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Ref<InputEvent> input_event;
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InputEventConfigurationDialog *config_dialog;
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void _config_dialog_confirmed();
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void _configure_pressed();
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void _event_changed();
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protected:
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static void _bind_methods();
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public:
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virtual Size2 get_minimum_size() const override;
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void set_event(const Ref<InputEvent> &p_event);
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InputEventConfigContainer();
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};
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class EditorInspectorPluginInputEvent : public EditorInspectorPlugin {
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GDCLASS(EditorInspectorPluginInputEvent, EditorInspectorPlugin);
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public:
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virtual bool can_handle(Object *p_object) override;
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virtual void parse_begin(Object *p_object) override;
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};
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class InputEventEditorPlugin : public EditorPlugin {
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GDCLASS(InputEventEditorPlugin, EditorPlugin);
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public:
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virtual String get_name() const override { return "InputEvent"; }
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InputEventEditorPlugin(EditorNode *p_node);
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};
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#endif // INPUT_EVENT_EDITOR_PLUGIN_H
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