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Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts
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@@ -137,6 +137,7 @@
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#include "editor/plugins/gpu_particles_3d_editor_plugin.h"
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#include "editor/plugins/gpu_particles_collision_sdf_editor_plugin.h"
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#include "editor/plugins/gradient_editor_plugin.h"
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#include "editor/plugins/input_event_editor_plugin.h"
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#include "editor/plugins/item_list_editor_plugin.h"
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#include "editor/plugins/light_occluder_2d_editor_plugin.h"
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#include "editor/plugins/lightmap_gi_editor_plugin.h"
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@@ -6816,6 +6817,7 @@ EditorNode::EditorNode() {
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add_editor_plugin(memnew(MeshEditorPlugin(this)));
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add_editor_plugin(memnew(MaterialEditorPlugin(this)));
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add_editor_plugin(memnew(GPUParticlesCollisionSDFEditorPlugin(this)));
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add_editor_plugin(memnew(InputEventEditorPlugin(this)));
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for (int i = 0; i < EditorPlugins::get_plugin_count(); i++) {
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add_editor_plugin(EditorPlugins::create(i, this));
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