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Enable file logging by default on desktops to help with troubleshooting
- Use the `.log` file extension (recognized on Windows out of the box)
to better hint that generated files are logs. Some editors provide
dedicated syntax highlighting for those files.
- Use an underscore to separate the basename from the date and
the date from the time in log filenames. This makes the filename
easier to read.
- Keep only 5 log files by default to decrease disk usage in case
messages are spammed.
(cherry picked from commit 20af28ec06)
This commit is contained in:
committed by
Rémi Verschelde
parent
a0f0aa1741
commit
c2a4ce9380
@@ -955,8 +955,13 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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#endif
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GLOBAL_DEF("logging/file_logging/enable_file_logging", false);
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GLOBAL_DEF("logging/file_logging/log_path", "user://logs/log.txt");
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GLOBAL_DEF("logging/file_logging/max_log_files", 10);
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// Only file logging by default on desktop platforms as logs can't be
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// accessed easily on mobile/Web platforms (if at all).
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// This also prevents logs from being created for the editor instance, as feature tags
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// are disabled while in the editor (even if they should logically apply).
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GLOBAL_DEF("logging/file_logging/enable_file_logging.pc", true);
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GLOBAL_DEF("logging/file_logging/log_path", "user://logs/godot.log");
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GLOBAL_DEF("logging/file_logging/max_log_files", 5);
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ProjectSettings::get_singleton()->set_custom_property_info("logging/file_logging/max_log_files", PropertyInfo(Variant::INT, "logging/file_logging/max_log_files", PROPERTY_HINT_RANGE, "0,20,1,or_greater")); //no negative numbers
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if (FileAccess::get_create_func(FileAccess::ACCESS_USERDATA) && GLOBAL_GET("logging/file_logging/enable_file_logging")) {
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String base_path = GLOBAL_GET("logging/file_logging/log_path");
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