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Polish interaction between windowing, input and rendering
- Adapt GL make/release API to the current architecture. - Fix DisplayServer being locked while dispatching input (prevent deadlocks).
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@@ -96,7 +96,6 @@ void PhysicsServer3DWrapMT::end_sync() {
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void PhysicsServer3DWrapMT::init() {
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if (create_thread) {
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//OS::get_singleton()->release_rendering_thread();
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thread.start(_thread_callback, this);
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while (!step_thread_up) {
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OS::get_singleton()->delay_usec(1000);
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