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Polish interaction between windowing, input and rendering
- Adapt GL make/release API to the current architecture. - Fix DisplayServer being locked while dispatching input (prevent deadlocks).
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@@ -73,7 +73,6 @@ public:
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void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
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void release_current();
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void make_current();
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void swap_buffers();
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void window_make_current(DisplayServer::WindowID p_window_id);
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