1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-14 13:41:12 +00:00

Polish interaction between windowing, input and rendering

- Adapt GL make/release API to the current architecture.
- Fix DisplayServer being locked while dispatching input (prevent deadlocks).
This commit is contained in:
Pedro J. Estébanez
2024-04-09 11:47:06 +02:00
parent 1b104ffcd8
commit c28f5901c7
22 changed files with 34 additions and 112 deletions

View File

@@ -1174,14 +1174,6 @@ void DisplayServerWayland::release_rendering_thread() {
#endif
}
void DisplayServerWayland::make_rendering_thread() {
#ifdef GLES3_ENABLED
if (egl_manager) {
egl_manager->make_current();
}
#endif
}
void DisplayServerWayland::swap_buffers() {
#ifdef GLES3_ENABLED
if (egl_manager) {