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Polish interaction between windowing, input and rendering
- Adapt GL make/release API to the current architecture. - Fix DisplayServer being locked while dispatching input (prevent deadlocks).
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@@ -1174,14 +1174,6 @@ void DisplayServerWayland::release_rendering_thread() {
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#endif
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}
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void DisplayServerWayland::make_rendering_thread() {
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#ifdef GLES3_ENABLED
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if (egl_manager) {
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egl_manager->make_current();
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}
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#endif
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}
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void DisplayServerWayland::swap_buffers() {
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#ifdef GLES3_ENABLED
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if (egl_manager) {
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