You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.
Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.
Also fixed manually a handful of other missing initializations / moved
some from constructors.
This commit is contained in:
@@ -3976,10 +3976,6 @@ RS::ShaderNativeSourceCode RendererSceneRenderRD::FogShaderData::get_native_sour
|
||||
return scene_singleton->volumetric_fog.shader.version_get_native_source_code(version);
|
||||
}
|
||||
|
||||
RendererSceneRenderRD::FogShaderData::FogShaderData() {
|
||||
valid = false;
|
||||
}
|
||||
|
||||
RendererSceneRenderRD::FogShaderData::~FogShaderData() {
|
||||
RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
|
||||
ERR_FAIL_COND(!scene_singleton);
|
||||
|
||||
Reference in New Issue
Block a user