You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-09 12:50:35 +00:00
Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.
Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.
Also fixed manually a handful of other missing initializations / moved
some from constructors.
This commit is contained in:
@@ -45,7 +45,7 @@ class PipelineCacheRD {
|
||||
RD::PipelineMultisampleState multisample_state;
|
||||
RD::PipelineDepthStencilState depth_stencil_state;
|
||||
RD::PipelineColorBlendState blend_state;
|
||||
int dynamic_state_flags;
|
||||
int dynamic_state_flags = 0;
|
||||
Vector<RD::PipelineSpecializationConstant> base_specialization_constants;
|
||||
|
||||
struct Version {
|
||||
|
||||
Reference in New Issue
Block a user