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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init

Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
This commit is contained in:
Rémi Verschelde
2022-05-02 16:28:25 +02:00
parent dd06cb90c5
commit c273ddc3ee
156 changed files with 749 additions and 951 deletions

View File

@@ -119,9 +119,9 @@ void VisualScriptReturn::_bind_methods() {
class VisualScriptNodeInstanceReturn : public VisualScriptNodeInstance {
public:
VisualScriptReturn *node;
VisualScriptInstance *instance;
bool with_value;
VisualScriptReturn *node = nullptr;
VisualScriptInstance *instance = nullptr;
bool with_value = false;
virtual int get_working_memory_size() const override { return 1; }
//virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
@@ -213,8 +213,8 @@ void VisualScriptCondition::_bind_methods() {
class VisualScriptNodeInstanceCondition : public VisualScriptNodeInstance {
public:
VisualScriptCondition *node;
VisualScriptInstance *instance;
VisualScriptCondition *node = nullptr;
VisualScriptInstance *instance = nullptr;
//virtual int get_working_memory_size() const override { return 1; }
//virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
@@ -293,8 +293,8 @@ void VisualScriptWhile::_bind_methods() {
class VisualScriptNodeInstanceWhile : public VisualScriptNodeInstance {
public:
VisualScriptWhile *node;
VisualScriptInstance *instance;
VisualScriptWhile *node = nullptr;
VisualScriptInstance *instance = nullptr;
//virtual int get_working_memory_size() const override { return 1; }
//virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
@@ -376,8 +376,8 @@ void VisualScriptIterator::_bind_methods() {
class VisualScriptNodeInstanceIterator : public VisualScriptNodeInstance {
public:
VisualScriptIterator *node;
VisualScriptInstance *instance;
VisualScriptIterator *node = nullptr;
VisualScriptInstance *instance = nullptr;
virtual int get_working_memory_size() const override { return 2; }
//virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
@@ -508,9 +508,9 @@ void VisualScriptSequence::_bind_methods() {
class VisualScriptNodeInstanceSequence : public VisualScriptNodeInstance {
public:
VisualScriptSequence *node;
VisualScriptInstance *instance;
int steps;
VisualScriptSequence *node = nullptr;
VisualScriptInstance *instance = nullptr;
int steps = 0;
virtual int get_working_memory_size() const override { return 1; }
//virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
@@ -596,8 +596,8 @@ String VisualScriptSwitch::get_text() const {
class VisualScriptNodeInstanceSwitch : public VisualScriptNodeInstance {
public:
VisualScriptInstance *instance;
int case_count;
VisualScriptInstance *instance = nullptr;
int case_count = 0;
//virtual int get_working_memory_size() const override { return 0; }
//virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
@@ -774,7 +774,7 @@ VisualScriptTypeCast::TypeGuess VisualScriptTypeCast::guess_output_type(TypeGues
class VisualScriptNodeInstanceTypeCast : public VisualScriptNodeInstance {
public:
VisualScriptInstance *instance;
VisualScriptInstance *instance = nullptr;
StringName base_type;
String script;