You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.
Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.
Also fixed manually a handful of other missing initializations / moved
some from constructors.
This commit is contained in:
@@ -5864,7 +5864,7 @@ public:
|
||||
class VisualShaderNodePluginDefaultEditor : public VBoxContainer {
|
||||
GDCLASS(VisualShaderNodePluginDefaultEditor, VBoxContainer);
|
||||
Ref<Resource> parent_resource;
|
||||
int node_id;
|
||||
int node_id = 0;
|
||||
VisualShader::Type shader_type;
|
||||
|
||||
public:
|
||||
@@ -5927,7 +5927,7 @@ public:
|
||||
InspectorDock::get_inspector_singleton()->edit(p_resource.ptr());
|
||||
}
|
||||
|
||||
bool updating;
|
||||
bool updating = false;
|
||||
Ref<VisualShaderNode> node;
|
||||
Vector<EditorProperty *> properties;
|
||||
Vector<Label *> prop_names;
|
||||
|
||||
Reference in New Issue
Block a user