You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-18 14:21:41 +00:00
Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.
Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.
Also fixed manually a handful of other missing initializations / moved
some from constructors.
This commit is contained in:
@@ -96,7 +96,7 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
|
||||
SpinBox *bone_paint_radius = nullptr;
|
||||
Label *bone_paint_radius_label = nullptr;
|
||||
bool bone_painting;
|
||||
int bone_painting_bone;
|
||||
int bone_painting_bone = 0;
|
||||
Vector<float> prev_weights;
|
||||
Vector2 bone_paint_pos;
|
||||
AcceptDialog *grid_settings = nullptr;
|
||||
@@ -110,7 +110,7 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
|
||||
Vector<Vector2> uv_create_uv_prev;
|
||||
Vector<Vector2> uv_create_poly_prev;
|
||||
Vector<Color> uv_create_colors_prev;
|
||||
int uv_create_prev_internal_vertices;
|
||||
int uv_create_prev_internal_vertices = 0;
|
||||
Array uv_create_bones_prev;
|
||||
Array polygons_prev;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user