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Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.
Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.
Also fixed manually a handful of other missing initializations / moved
some from constructors.
This commit is contained in:
@@ -74,7 +74,7 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
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PanelContainer *error_panel = nullptr;
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Label *error_label = nullptr;
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bool updating;
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bool updating = false;
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UndoRedo *undo_redo = nullptr;
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@@ -93,14 +93,14 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
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Vector2 add_node_pos;
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bool dragging_selected_attempt;
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bool dragging_selected;
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bool dragging_selected_attempt = false;
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bool dragging_selected = false;
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Vector2 drag_from;
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Vector2 drag_ofs;
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StringName snap_x;
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StringName snap_y;
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bool connecting;
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bool connecting = false;
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StringName connecting_from;
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Vector2 connecting_to;
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StringName connecting_to_node;
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@@ -139,7 +139,7 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
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StringName selected_transition_to;
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StringName over_node;
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int over_node_what;
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int over_node_what = -1;
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String prev_name;
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void _name_edited(const String &p_text);
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@@ -155,15 +155,15 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
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void _autoplay_selected();
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void _end_selected();
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bool last_active;
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bool last_active = false;
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StringName last_blend_from_node;
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StringName last_current_node;
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Vector<StringName> last_travel_path;
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float last_play_pos;
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float play_pos;
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float current_length;
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float last_play_pos = 0.0f;
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float play_pos = 0.0f;
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float current_length = 0.0f;
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float error_time;
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float error_time = 0.0f;
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String error_text;
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EditorFileDialog *open_file = nullptr;
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