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mirror of https://github.com/godotengine/godot.git synced 2025-11-16 14:00:40 +00:00

Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init

Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
This commit is contained in:
Rémi Verschelde
2022-05-02 16:28:25 +02:00
parent dd06cb90c5
commit c273ddc3ee
156 changed files with 749 additions and 951 deletions

View File

@@ -656,10 +656,7 @@ void EditorSpinSlider::_ensure_input_popup() {
}
EditorSpinSlider::EditorSpinSlider() {
grabbing_spinner_dist_cache = 0;
pre_grab_value = 0;
set_focus_mode(FOCUS_ALL);
updown_offset = -1;
grabber = memnew(TextureRect);
add_child(grabber);
grabber->hide();
@@ -668,5 +665,4 @@ EditorSpinSlider::EditorSpinSlider() {
grabber->connect("mouse_entered", callable_mp(this, &EditorSpinSlider::_grabber_mouse_entered));
grabber->connect("mouse_exited", callable_mp(this, &EditorSpinSlider::_grabber_mouse_exited));
grabber->connect("gui_input", callable_mp(this, &EditorSpinSlider::_grabber_gui_input));
grabber_range = 1;
}