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mirror of https://github.com/godotengine/godot.git synced 2025-11-28 16:07:14 +00:00

Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init

Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
This commit is contained in:
Rémi Verschelde
2022-05-02 16:28:25 +02:00
parent dd06cb90c5
commit c273ddc3ee
156 changed files with 749 additions and 951 deletions

View File

@@ -1110,14 +1110,14 @@ static _FORCE_INLINE_ Variant::Type get_ret_type_helper(void (*p_func)(P...)) {
register_utility_function<Func_##m_func>(#m_func, m_args)
struct VariantUtilityFunctionInfo {
void (*call_utility)(Variant *r_ret, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
Variant::ValidatedUtilityFunction validated_call_utility;
Variant::PTRUtilityFunction ptr_call_utility;
void (*call_utility)(Variant *r_ret, const Variant **p_args, int p_argcount, Callable::CallError &r_error) = nullptr;
Variant::ValidatedUtilityFunction validated_call_utility = nullptr;
Variant::PTRUtilityFunction ptr_call_utility = nullptr;
Vector<String> argnames;
bool is_vararg;
bool returns_value;
int argcount;
Variant::Type (*get_arg_type)(int);
bool is_vararg = false;
bool returns_value = false;
int argcount = 0;
Variant::Type (*get_arg_type)(int) = nullptr;
Variant::Type return_type;
Variant::UtilityFunctionType type;
};