You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.
Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.
Also fixed manually a handful of other missing initializations / moved
some from constructors.
This commit is contained in:
@@ -666,7 +666,7 @@ public:
|
||||
face_pool.reset(true);
|
||||
}
|
||||
|
||||
Vertex *vertex_list;
|
||||
Vertex *vertex_list = nullptr;
|
||||
|
||||
void compute(const Vector3 *p_coords, int32_t p_count);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user