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Particle internal refactor and additions for more artistic control
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Co-authored-by: Raul Santos <raulsntos@gmail.com> Co-authored-by: Mew Pur Pur <85438892+MewPurPur@users.noreply.github.com> Co-authored-by: Clay John <claynjohn@gmail.com>
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@@ -490,6 +490,7 @@ public:
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FUNC2(particles_set_emitting, RID, bool)
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FUNC1R(bool, particles_get_emitting, RID)
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FUNC2(particles_set_amount, RID, int)
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FUNC2(particles_set_amount_ratio, RID, float)
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FUNC2(particles_set_lifetime, RID, double)
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FUNC2(particles_set_one_shot, RID, bool)
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FUNC2(particles_set_pre_process_time, RID, double)
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@@ -521,6 +522,8 @@ public:
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FUNC1R(AABB, particles_get_current_aabb, RID)
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FUNC2(particles_set_emission_transform, RID, const Transform3D &)
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FUNC2(particles_set_emitter_velocity, RID, const Vector3 &)
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FUNC2(particles_set_interp_to_end, RID, float)
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/* PARTICLES COLLISION */
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