1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Particle internal refactor and additions for more artistic control

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: Mew Pur Pur <85438892+MewPurPur@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
This commit is contained in:
QbieShay
2023-08-13 13:08:52 +02:00
parent 6916349697
commit c228fe1a0d
24 changed files with 1232 additions and 518 deletions

View File

@@ -490,6 +490,7 @@ public:
FUNC2(particles_set_emitting, RID, bool)
FUNC1R(bool, particles_get_emitting, RID)
FUNC2(particles_set_amount, RID, int)
FUNC2(particles_set_amount_ratio, RID, float)
FUNC2(particles_set_lifetime, RID, double)
FUNC2(particles_set_one_shot, RID, bool)
FUNC2(particles_set_pre_process_time, RID, double)
@@ -521,6 +522,8 @@ public:
FUNC1R(AABB, particles_get_current_aabb, RID)
FUNC2(particles_set_emission_transform, RID, const Transform3D &)
FUNC2(particles_set_emitter_velocity, RID, const Vector3 &)
FUNC2(particles_set_interp_to_end, RID, float)
/* PARTICLES COLLISION */