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Particle internal refactor and additions for more artistic control
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Co-authored-by: Raul Santos <raulsntos@gmail.com> Co-authored-by: Mew Pur Pur <85438892+MewPurPur@users.noreply.github.com> Co-authored-by: Clay John <claynjohn@gmail.com>
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@@ -67,7 +67,7 @@ struct FrameParams {
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float delta;
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uint frame;
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uint pad0;
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float amount_ratio;
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uint pad1;
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uint pad2;
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@@ -77,6 +77,8 @@ struct FrameParams {
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float particle_size;
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mat4 emission_transform;
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vec3 emitter_velocity;
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float interp_to_end;
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Attractor attractors[MAX_ATTRACTORS];
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Collider colliders[MAX_COLLIDERS];
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