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-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher level" networking.
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69
modules/enet/networked_multiplayer_enet.h
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69
modules/enet/networked_multiplayer_enet.h
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#ifndef NETWORKED_MULTIPLAYER_ENET_H
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#define NETWORKED_MULTIPLAYER_ENET_H
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#include "io/networked_multiplayer_peer.h"
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#include "enet/enet.h"
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class NetworkedMultiplayerENet : public NetworkedMultiplayerPeer {
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OBJ_TYPE(NetworkedMultiplayerENet,NetworkedMultiplayerPeer)
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bool active;
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bool server;
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int send_channel;
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StringName target_peer;
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TransferMode transfer_mode;
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ENetEvent event;
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ENetPeer *peer;
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ENetHost *host;
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Map<StringName,ENetPeer*> peer_map;
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struct Packet {
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ENetPacket *packet;
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int from_channel;
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StringName from;
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};
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mutable List<Packet> incoming_packets;
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mutable Packet current_packet;
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void _pop_current_packet() const;
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protected:
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static void _bind_methods();
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public:
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virtual void set_transfer_mode(TransferMode p_mode);
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virtual void set_target_peer(const StringName& p_peer);
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virtual void set_channel(int p_channel);
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virtual StringName get_packet_peer() const;
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virtual int get_packet_channel() const;
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Error create_server(int p_port, int p_max_clients=32, int p_max_channels=1, int p_in_bandwidth=0, int p_out_bandwidth=0);
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Error create_client(const IP_Address& p_ip,int p_port, int p_max_channels=1, int p_in_bandwidth=0, int p_out_bandwidth=0);
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void disconnect();
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virtual void poll();
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virtual int get_available_packet_count() const;
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virtual Error get_packet(const uint8_t **r_buffer,int &r_buffer_size) const; ///< buffer is GONE after next get_packet
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virtual Error put_packet(const uint8_t *p_buffer,int p_buffer_size);
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virtual int get_max_packet_size() const;
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NetworkedMultiplayerENet();
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~NetworkedMultiplayerENet();
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};
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#endif // NETWORKED_MULTIPLAYER_ENET_H
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