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New shader feature: change the colour of shadows on a per-material basis.
Conflicts: drivers/gles2/shader_compiler_gles2.cpp
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@@ -1112,7 +1112,8 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::light_builtins_defs[]={
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{ "SPECULAR_EXP", TYPE_FLOAT},
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{ "SHADE_PARAM", TYPE_FLOAT},
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{ "LIGHT", TYPE_VEC3},
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{ "POINT_COORD", TYPE_VEC2},
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{ "SHADOW", TYPE_VEC3 },
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{ "POINT_COORD", TYPE_VEC2 },
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// { "SCREEN_POS", TYPE_VEC2},
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// { "SCREEN_TEXEL_SIZE", TYPE_VEC2},
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{ "TIME", TYPE_FLOAT},
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