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Changed 'Custom Node' to 'Other Node' to be less confusing

This commit is contained in:
Tomasz Chabora
2019-03-12 16:12:14 +01:00
parent 291c281fcf
commit c1ce5b87b4

View File

@@ -962,7 +962,7 @@ void SceneTreeDock::_notification(int p_what) {
Button *button_custom = memnew(Button); Button *button_custom = memnew(Button);
node_shortcuts->add_child(button_custom); node_shortcuts->add_child(button_custom);
button_custom->set_text(TTR("Custom Node")); button_custom->set_text(TTR("Other Node"));
button_custom->set_icon(get_icon("Add", "EditorIcons")); button_custom->set_icon(get_icon("Add", "EditorIcons"));
button_custom->connect("pressed", this, "_tool_selected", make_binds(TOOL_NEW, false)); button_custom->connect("pressed", this, "_tool_selected", make_binds(TOOL_NEW, false));