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Changed 'Custom Node' to 'Other Node' to be less confusing
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@@ -962,7 +962,7 @@ void SceneTreeDock::_notification(int p_what) {
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Button *button_custom = memnew(Button);
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Button *button_custom = memnew(Button);
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node_shortcuts->add_child(button_custom);
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node_shortcuts->add_child(button_custom);
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button_custom->set_text(TTR("Custom Node"));
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button_custom->set_text(TTR("Other Node"));
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button_custom->set_icon(get_icon("Add", "EditorIcons"));
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button_custom->set_icon(get_icon("Add", "EditorIcons"));
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button_custom->connect("pressed", this, "_tool_selected", make_binds(TOOL_NEW, false));
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button_custom->connect("pressed", this, "_tool_selected", make_binds(TOOL_NEW, false));
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