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Fix undo action names for node replacement
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@@ -339,7 +339,7 @@ void Sprite2DEditor::_convert_to_mesh_2d_node() {
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mesh_instance->set_mesh(mesh);
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(TTR("Convert to MeshInstance2D"));
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ur->create_action(TTR("Convert to MeshInstance2D"), UndoRedo::MERGE_DISABLE, node);
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SceneTreeDock::get_singleton()->replace_node(node, mesh_instance);
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ur->commit_action(false);
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}
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@@ -394,7 +394,7 @@ void Sprite2DEditor::_convert_to_polygon_2d_node() {
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polygon_2d_instance->set_polygons(polys);
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(TTR("Convert to Polygon2D"));
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ur->create_action(TTR("Convert to Polygon2D"), UndoRedo::MERGE_DISABLE, node);
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SceneTreeDock::get_singleton()->replace_node(node, polygon_2d_instance);
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ur->commit_action(false);
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}
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