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Style: Cleanup uses of double spaces between words
Or after punctuation. Tried to leave third-party stuff alone, unless it has been heavily modified for Godot.
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@@ -61,7 +61,7 @@ typedef struct {
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//this is used by script languages that keep a reference counter of their own
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//you can make make Ref<> not die when it reaches zero, so deleting the reference
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//depends entirely from the script.
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// Note: You can set those function pointer to nullptr if not needed.
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// Note: You can set those function pointer to nullptr if not needed.
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void (*refcount_incremented)(godot_pluginscript_instance_data *p_data);
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bool (*refcount_decremented)(godot_pluginscript_instance_data *p_data); // return true if it can die
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} godot_pluginscript_instance_desc;
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@@ -121,12 +121,12 @@ typedef struct {
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const char *name;
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const char *type;
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const char *extension;
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const char **recognized_extensions; // nullptr terminated array
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const char **recognized_extensions; // nullptr terminated array
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godot_pluginscript_language_data *(*init)();
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void (*finish)(godot_pluginscript_language_data *p_data);
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const char **reserved_words; // nullptr terminated array
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const char **comment_delimiters; // nullptr terminated array
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const char **string_delimiters; // nullptr terminated array
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const char **reserved_words; // nullptr terminated array
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const char **comment_delimiters; // nullptr terminated array
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const char **string_delimiters; // nullptr terminated array
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godot_bool has_named_classes;
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godot_bool supports_builtin_mode;
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godot_bool can_inherit_from_file;
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