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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Style: Cleanup uses of double spaces between words

Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
This commit is contained in:
Rémi Verschelde
2021-06-07 10:17:32 +02:00
parent afbabd12f3
commit c1c76850cb
34 changed files with 49 additions and 99 deletions

View File

@@ -1126,8 +1126,8 @@ HashMap<int, R> FBXMeshData::extract_per_vertex_data(
}
const int vertex_index = get_vertex_from_polygon_vertex(p_mesh_indices, polygon_vertex_index);
ERR_FAIL_COND_V_MSG(vertex_index < 0, (HashMap<int, R>()), "FBX file corrupted: #ERR8");
ERR_FAIL_COND_V_MSG(vertex_index >= p_vertex_count, (HashMap<int, R>()), "FBX file seems corrupted: #ERR9.");
ERR_FAIL_COND_V_MSG(p_mapping_data.index[polygon_vertex_index] < 0, (HashMap<int, R>()), "FBX file seems corrupted: #ERR10.");
ERR_FAIL_COND_V_MSG(vertex_index >= p_vertex_count, (HashMap<int, R>()), "FBX file seems corrupted: #ERR9.");
ERR_FAIL_COND_V_MSG(p_mapping_data.index[polygon_vertex_index] < 0, (HashMap<int, R>()), "FBX file seems corrupted: #ERR10.");
ERR_FAIL_COND_V_MSG(p_mapping_data.index[polygon_vertex_index] >= (int)p_mapping_data.data.size(), (HashMap<int, R>()), "FBX file seems corrupted: #ERR11.");
aggregate_vertex_data[vertex_index].push_back({ polygon_id, p_mapping_data.data[p_mapping_data.index[polygon_vertex_index]] });
}