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Style: Cleanup uses of double spaces between words
Or after punctuation. Tried to leave third-party stuff alone, unless it has been heavily modified for Godot.
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@@ -3280,7 +3280,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
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// For each UNDEFINED, assume the prior use was a *read*, as we'd be discarding the output of a write
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// Also, each UNDEFINED will do an immediate layout transition (write), s.t. we must ensure execution synchronization vs.
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// the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that
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// the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that
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// stage
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switch (is_depth_stencil ? p_initial_depth_action : p_initial_color_action) {
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case INITIAL_ACTION_CLEAR_REGION:
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