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Style: Cleanup uses of double spaces between words

Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
This commit is contained in:
Rémi Verschelde
2021-06-07 10:17:32 +02:00
parent afbabd12f3
commit c1c76850cb
34 changed files with 49 additions and 99 deletions

View File

@@ -3280,7 +3280,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
// For each UNDEFINED, assume the prior use was a *read*, as we'd be discarding the output of a write
// Also, each UNDEFINED will do an immediate layout transition (write), s.t. we must ensure execution synchronization vs.
// the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that
// the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that
// stage
switch (is_depth_stencil ? p_initial_depth_action : p_initial_color_action) {
case INITIAL_ACTION_CLEAR_REGION: