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Don't save unnecessarily with save_before_running
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@@ -343,7 +343,7 @@ String ShaderEditorPlugin::get_unsaved_status(const String &p_for_scene) const {
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void ShaderEditorPlugin::save_external_data() {
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for (EditedShader &edited_shader : edited_shaders) {
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if (edited_shader.shader_editor) {
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if (edited_shader.shader_editor && edited_shader.shader_editor->is_unsaved()) {
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edited_shader.shader_editor->save_external_data();
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}
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}
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