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Fix the generate_apk logic when dev_build or debug_symbols are enabled

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
This commit is contained in:
Fredia Huya-Kouadio
2024-07-28 14:43:02 -07:00
parent 0e9caa2d9c
commit c1acddfeb4

View File

@@ -95,25 +95,18 @@ if lib_arch_dir != "":
else: else:
gradle_process = ["./gradlew"] gradle_process = ["./gradlew"]
if env["target"] != "editor" and env["dev_build"]: gradle_process += [
subprocess.run( "generateGodotEditor" if env["target"] == "editor" else "generateGodotTemplates",
gradle_process "--quiet",
+ [ ]
"generateDevTemplate",
"--quiet", if env["debug_symbols"]:
], gradle_process += ["-PdoNotStrip=true"]
cwd="platform/android/java",
) subprocess.run(
else: gradle_process,
# Android editor with `dev_build=yes` is handled by the `generateGodotEditor` task. cwd="platform/android/java",
subprocess.run( )
gradle_process
+ [
"generateGodotEditor" if env["target"] == "editor" else "generateGodotTemplates",
"--quiet",
],
cwd="platform/android/java",
)
if env["generate_apk"]: if env["generate_apk"]:
generate_apk_command = env_android.Command("generate_apk", [], generate_apk) generate_apk_command = env_android.Command("generate_apk", [], generate_apk)