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Directly use segment points in Geometry2D/3D function parameters
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@@ -232,11 +232,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
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// First find closest lines using point-to-segment distance.
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for (int i = 0; i < transition_lines.size(); i++) {
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Vector2 s[2] = {
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transition_lines[i].from,
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transition_lines[i].to
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};
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Vector2 cpoint = Geometry2D::get_closest_point_to_segment(mb->get_position(), s);
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Vector2 cpoint = Geometry2D::get_closest_point_to_segment(mb->get_position(), transition_lines[i].from, transition_lines[i].to);
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float d = cpoint.distance_to(mb->get_position());
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if (d > transition_lines[i].width) {
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@@ -545,11 +541,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
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int closest = -1;
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float closest_d = 1e20;
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for (int i = 0; i < transition_lines.size(); i++) {
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Vector2 s[2] = {
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transition_lines[i].from,
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transition_lines[i].to
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};
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Vector2 cpoint = Geometry2D::get_closest_point_to_segment(mm->get_position(), s);
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Vector2 cpoint = Geometry2D::get_closest_point_to_segment(mm->get_position(), transition_lines[i].from, transition_lines[i].to);
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float d = cpoint.distance_to(mm->get_position());
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if (d > transition_lines[i].width) {
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continue;
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