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Directly use segment points in Geometry2D/3D function parameters
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@@ -707,12 +707,12 @@ AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_edge_point(c
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const int n_segments = n_points - (_is_line() ? 1 : 0);
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for (int i = 0; i < n_segments; i++) {
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Vector2 segment[2] = { xform.xform(points[i] + offset),
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xform.xform(points[(i + 1) % n_points] + offset) };
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const Vector2 segment_a = xform.xform(points[i] + offset);
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const Vector2 segment_b = xform.xform(points[(i + 1) % n_points] + offset);
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Vector2 cp = Geometry2D::get_closest_point_to_segment(p_pos, segment);
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Vector2 cp = Geometry2D::get_closest_point_to_segment(p_pos, segment_a, segment_b);
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if (cp.distance_squared_to(segment[0]) < eps2 || cp.distance_squared_to(segment[1]) < eps2) {
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if (cp.distance_squared_to(segment_a) < eps2 || cp.distance_squared_to(segment_b) < eps2) {
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continue; //not valid to reuse point
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}
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